E1) Adamantium Tongue Barbell..1600qp
Wear: tongue
Affects hit roll by 20
Affects damage roll by 20
Affects constitution by 5
Affects armor class by -40
Affects hp by 400
Adds resistance to wood.
Adds resistance to silver.
Adds resistance to iron.
Adds shielding sanctuary.
E2) Soulstone Nose Ring........1400qp
Wear: nose
Adds resistance to mental.
Affects damage roll by 10
Affects hit roll by 20
Affects wisdom by 5
Affects saves by -15
Affects mana by 400
Adds spiritlink affect.
E3) Mithril Navel Chain........1300qp
Wear: belly
Adds haste affect.
Affects dexterity by 5
Affects armor class by -25
Affects damage roll by 12
Affects hit roll by 16
Affects hp by 150
Affects mana by 250
E4) Obsidian Ear Cuff..........1000qp
Wear: ears
Affects intelligence by 5
Affects moves by 100
Affects damage roll by 15
Affects hit roll by 13
Affects saves by -10
Affects hp by 200
Adds dark_vision affect.
E5) An ACME Piercing Gun.......800qp
A single-use piercing gun. The default ACME jewelry has no stats.
See also: QITEMS, PIERCING
D1) Endless 24oz of Faygo.........1800qp
A bottomless fountain of redpop that buffs the imbiber on use.
D2) Vial of Nightshade Poison.....1500qp
A vial of venom used by rogues with the envenom ability.
[v1] Level: 126
[v2] Applications: 50
[v3] Spell: hold person
[v4] Average damage: 500
D3) Flaming Skull.................1000qp
A perpetual source of light (wearable in the light slot).
Affects damage roll by 20
Affects hit roll by 20
Affects armor class by -15
Affects saves by -10
Affects hp by 250
Affects moves by 100
Affects strength by 3
D4) Diamond Lantern...............1000qp
A perpetual source of light (also wearable in the light slot).
Affects saves by -15
Affects armor class by -20
Affects damage roll by 15
Affects hit roll by 15
Affects mana by 100
Affects hp by 200
Adds flying affect.
Affects wisdom by 3
D5) Runed Materium Rod............900qp
A wand that can be used to cast a powerful buff affect.
[v0] Level: [110]
[v1] Charges Total: [15]
[v2] Charges Left: [15]
[v3] Spell: Dinchaks Power
D6) 100,000 gold..................500qp
D7) 20 practices..................200qp
See also:
- QITEMS
- DRINK
- ENVENOM
- WAND
- ZAP
- GOLD
- PRACTICE
- GAIN
- TRAIN
C1) Token of Ages..............3000qp
A token of ages lets you further enhance an items stats or add special
effects. However, each item also has maximum stat limits, which you cannot
exceed even with enchantments or multiple tokens.
You may choose one of the following stat bonuses:
- +5 Hit Roll / Damage Roll (HR/DR), or
- +5 AC / Saves, or
- +1 to a single stat (e.g., Str, Int, Dex, etc.), or
- +50 HP and +50 Mana and +50 Move
OR instead of the above, you can add up to three of the following affects:
detect_magic / haste / flying / invisible / sanctuary / protect_good
detect_evil / sneak / hide / berserk / protect_evil / detect_good
regeneration / infrared / pass_door / dark_vision / detect_invis
detect_hidden
* You cannot add more than 3 affects total.
MAXIMUM STAT LIMITS
An item, counting its original base stats plus all enchantments, empowers,
and token additions, cannot exceed:
- +40 Hit Roll AND +40 Damage Roll
- +30 AC AND/OR +30 Saves
- +5 to two separate stats (for example, +5 to Str and +5 to Dex)
- +500 HP AND +500 Mana AND +500 Move
Once you hit these limits, you cannot add more bonuses in that category,
even if you try using additional enchantments or tokens.
BASE STATS VS. ENCHANTS
- Base Stats refer to the item's inherent stats before you do anything to it
(no enchants or token upgrades).
- If an item is already enchanted or empowered, those stats count toward the
above maxima.
- In other words: You can't exceed the caps, regardless of how you reached
them (enchant, empower, token, etc.).
C2) Token of Freedom...........2000qp
This token can be redeemed to give your character "unlimited" inventoy
space. Your total item limit will be set to 1000, and you will be able to
carry up to 1000000 lbs of weight. This is a permanent change to your
character, and will not be removed when you log out.
C3) Token of the Jeweler.......1000qp
This token can be redeemed to modify a piece of jewelry so that it may be
worn in a different slot. Valid jewelry slots are:
finger / belly / tongue / ear / nose
Some (not all) items may also be applicable:
wrist / neck
C4) Token of Experience........1000qp
This token grants 15000 experience when eaten.
C5) Token of the Smith.........600qp
This token can be redeemed to permanently modify the class and damage type
of a weapon. Valid weapon classes are:
exotic / sword / dagger / spear / mace / axe / flail / whip / polearm / bow
Valid damage types are:
none / slice / stab / slash / whip / claw / blast / pound / crush / grep
bite / pierce / suction / beating / digestion / charge / slap / punch / wrath
magic / divine / kiss / cleave / scratch / peck / chop / sting / smash
shbite / flbite / frbite / acbite / chomp / drain / thrust / slime / shock
thwack / flame / chill / poison / pulse
C6) Token of Fluid.............200qp
This token can be redeemed to change the type of fluid inside a container.
Below is a list of all the fluids that can be used in the game.
water / beer / red wine / ale / dark ale / whisky / lemonade / firebreather
local specialty / caffeine free diet pepsi / milk