Classes & Races of Acropolis
Explore the diverse races and classes available, each with unique strengths, abilities, and playstyles. Find your path and master your destiny!
First Races (Primary)
Race | CP | Description | Suggestion | Help |
---|---|---|---|---|
0 | Versatile in all classes | Any | help first race |
|
6 | High Intelligence | Mage | help Elf |
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6 | High Strength | Warrior | help Dwarf |
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6 | High DEX, INT & WIS | Mage | help Halfling |
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6 | Excellent dexterity | Rogue | help Sprite |
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6 | Massive Strength | Warrior | help Giant |
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15 | Balanced strengths | Any | help Halfdragon |
Second Races (Remort)
Race | CP | Resistances | Vulnerabilities | Innate Skill/Spell | Help |
---|---|---|---|---|---|
15 | Fire, Lightning, Cold | Mental | Forge, Smash Lock | help Barbarian |
|
15 | Magic, Negative | Light, Holy, Lightning | Dark Ritual | help Darkelf |
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15 | Magic, Bashing | Fire | Hide, Sneak, Haste, Detect Hidden, Fast Hands | help Brownie |
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15 | Magic, Mental | Slashing | Magic Drain | help Mindflayer |
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15 | Magic, Mental | Fire | Invisibility, Haste, Flying | help Pixie |
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15 | Negative, Bashing, Fire | Mental | Fast Healing, Smash Lock | help Titan |
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20 | Fire, Cold, Lightning, Slashing | Piercing | Spit, Fire Breath, Lore, Second Attack | help Dragon |
|
15 | Magic, Lightning, Disease | Holy, Fire | Feed, Regeneration, Detect Evil | help Vampire |
First Classes (Primary)
Class | KAL | RP | Type | Description | Help |
---|---|---|---|---|---|
5 | 8 | mage | Offensive spell caster | help Mage |
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5 | 8 | mage | Defensive healer & protector | help Cleric |
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7 | 6 | rogue | Stealth & surprise attacks | help Thief |
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5 | 5 | warrior | Front-line fighter | help Warrior |
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4 | 8 | mage | Psionics & spells | help Psionicist |
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6 | 9 | mage | Dark Evil magic | help Necromancer |
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4 | 5 | rogue | Nature spells | help Druid |
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6 | 7 | warrior | Martial artist | help Monk |
Second Classes (Remort)
Class | KAL | RP | Type | Description | Help |
---|---|---|---|---|---|
10 | 8 | mage | All Mage spells + Arcane & High Magic | help Arcane |
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8 | 8 | mage | Cleric spells + Prayers & Blessings | help Prayers |
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8 | 6 | rogue | Assassinate, Backstab, Circle | help Assassin |
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8 | 5 | warrior | Behead & Whirlwind | help Knight |
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7 | 8 | mage | Psionics & Mysticism | help Mysticism |
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7 | 9 | mage | Necromancy & Dark Magic | help Dark Magic |
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7 | 5 | rogue | Cleric spells + Earth Magic & Lunge | help Earth Magic |
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9 | 7 | warrior | Warrior & Monk skills + Kamikaze & Vorpal Swing | help Samurai |
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8 | 6 | rogue | Assassinate, Backstab, Circle | help Assassin |
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7 | 8 | mage | Psionics & Mysticism | help Mysticism |
Paragon System
Overview
Paragon is an end-game progression system that lets Heroes on their second incarnation (or higher) continue growing beyond level 101. By ascending, you earn paragon levels, granting paragon points that can be invested in two ways:
- Paragon Skills - Special abilities earned every 100 paragon levels
- Paragon Stats - Passive bonuses to meta stats (one point per paragon level)
Paragon Stats
Paragon stat points provide passive bonuses to meta stats to provide character power gains past level 101. One stat point is awarded per paragon level and can be distributed to specific categories in a round-robin fashion:
- Combat - Attack-focused
- Sustain - Defensive-focused
- Utility - Non-battle stats
Available Stats:
- critdamage
- critchance
- penetration
- recuperation
- concentration
- endurance
- prosperity
Paragon Skills
Paragon skills are end game special abilities. Every 100 paragon levels grants one skill point you can invest in three distinct trees:
- Vanguard - Combat-focused
- Sorcery - Magic-focused
- Subtlety - Stealth-focused
Commands
Paragon Status
paragon status
Displays your current level, XP and unspent points.
Paragon Stats
paragon stat
Displays your total stat points (spent and non-spent) and current allocations.
paragon stat allocate <stat_name> [num]
Spend stat points on a chosen meta stat.
paragon stat reset <accept|cancel>
Refund all stat points at the cost of 10 gold per paragon level (capped at 100,000).
Paragon Skills
paragon skill
Shows your total skill points, spent skill points and a breakdown of points per tree.
paragon skill <tree>
Displays every skill in the chosen tree, your current allocations and tier prerequisites.
paragon skill allocate <skill_name>
Spend one skill point on the chosen skill.
paragon skill reset <accept|cancel>
Refund all spent skill points at a cost of 10 gold per paragon level (capped at 100,000).
Train & Practice
The gain
command is used to learn new skills once you find the appropriate trainer (e.g., in New Thalos). Gain uses training sessions, not practices (see help train
).
Command | Description |
---|---|
train <stat> |
Spend a practice to raise a stat by +1 or gain +10 HP/MP |
practice |
View available practice sessions and % progress for skills/spells |
practice <skill|spell> |
Spend a practice to improve that ability by an INT-based percentage |
gain list |
List all groups and skills available to learn |
gain points |
Spend one gain point (costs two training sessions) to lower your creation points by 1 |
gain <name> |
Learn a skill or skill group at its listed gain point cost |
gain convert |
Convert 10 practices into one training session |
gain revert |
Convert one training session back into 10 practices |
Note: Gained skills and groups do not increase your experience rate per level or total creation points.
Practice Limits: Skills and spells can be practiced up to 85% at Incarnations: 2.
'FIRST RACE'
Acropolis is offering following races for primary incarnation: ------------------------------------------------------------------------- RACE CP Description Suggestion ------------------------------------------------------------------------- Human 0 Versatile in all classes Any Elf 6 High Intelligence Mage Dwarf 6 High Strength Warrior Halfling 6 High DEX, INT & WIS Mage Sprite 6 Excellent dexterity Rogue Giant 6 Massive Strength Warrior Half-Dragon 15 Balanced strengths Any Please type HELPto see the details on each race. -------------------------------------------------------------------------
'SECOND RACE'
Acropolis is offering following races for reincarnation: ------------------------------------------------------------------------- RACE CP Description Suggestion ------------------------------------------------------------------------- Barbarian 10 A standard race. Good for all Any Dark-Elf 15 A medium size with high INT Mage Brownie 9 A medium size with good STR Warrior Mindflayer 14 A small, high DEX/INT/WIS Mage Pixie 9 A small but very dextrous race Rogue Titan 10 A big race with a lot of strength Warrior Dragon 20 A large creature, good for all Any Vampire 12 A strong creature of the night Warrior Please type HELPto see the details on each race. -------------------------------------------------------------------------
'FIRST CLASS'
{oAcropolis is offering following classes for primary incarnation: ------------------------------------------------------------------------- CLASS KAL RP Type Description ------------------------------------------------------------------------- Mage 5 8 (mage) Offensive spell caster Cleric 5 8 (mage) Descent fighter. Protective and Healing. Thief 7 6 (rogue) A good fighter. Spells are lacking a bit. Warrior 5 5 (warrior) An excellent fighter. Psionicist 4 8 (mage) Some spells, some psi skills. Necromancer 6 9 (mage) Dark Evil spells. Druid 4 5 (rogue) Nature class, depends heavily on spells. Monk 6 7 (warrior) A good hand to hand fighter. Some spells. Please type HELPto see the details on each class. -------------------------------------------------------------------------
'SECOND CLASS' (Visible to: Everyone)
{oAcropolis is offering following classes for reincarnation: ------------------------------------------------------------------------- CLASS KAL RP Type Description ------------------------------------------------------------------------- Archmage 10 8 (mage) Offensive spell caster Priest 8 8 (mage) Descent fighter. Protective and Healing. Assassin 8 6 (rogue) A good fighter. Spells are lacking a bit. Knight 8 5 (warrior) An excellent fighter. Mystic 7 8 (mage) Some spells, some psi skills. Warlock 7 9 (mage) Dark Evil spells. Ranger 7 5 (rogue) Nature class, depends heavily on spells. Samurai 9 7 (warrior) A good hand to hand fighter. Some spells. Please type HELPto see the details on each class. -------------------------------------------------------------------------